The Games and popular health education
A bibliographic review of educational games in the context of the covid-19 pandemic
DOI:
https://doi.org/10.47385/praxis.v14.n27.3944Abstract
The present study sought to define how games aimed at health promotion in the face of Covid-19 in Brazil dialogue with the concept of health present in Popular Education practices. An integrative review of the articles that described the games related to pandemic was carried out, performing a qualitative synthesis of them. After searching the databases, 12 works were included for the qualitative synthesis and 18 games were identified. There was a predominance of games focused on the transmission of information, restricted to biological aspects. However, we found that the games “Vampyr” and “Jornada X-Operação Antivirus” adopted the ideia of health associated with the conception of Popular Education and the games “Covid-19 - Did you know?” and “Plague Inc.” presented the two types of conception. By analyzing each game in detail, it was possible to verify that most games with an exclusively health focus could be adapted to a Popular Health Education approach. Our observations contribute to the understanding strategies based on health promotion practices can be easily assimilated to health games, depending only on the clarity of those who develop and/or apply such games regarding the adopted concept of health and its intention.